Initial Blends Bump! Games- CCVC Words
Get students sounding out initial blends and digraphs with short medial vowels with this fun spelling board game. Students will read and spell over 150 CCVC/CCCVCwords! A great way to get them reading!
Recommended Grade Level:
Materials for the Word Building Board Games
- Paper
- Laminating Materials
- Game Markers
- File Folders
- Zip Top Bag or Envelope
Initial blends included:bl, br, cl, cr, dr, fl, fr, gl, gr, pl, pr, sc, sk, sl, sm, sn, sp, st, sw, tr, tw
Initial digraphs included:ch, sh, th, wh This game is great for sounding out words with initial blends and digraphs. There are also many ways that you can differentiate for your students.
- Focus on beginning sounds instead of the entire word. You can have your students recall the letter that the word begins with rather than spell the whole word.
- Focus on end sounds. Have students recall the letter that the word ends with rather than spell the whole word.
- Only use one short vowel sound in the game. For example: only include words that have a medial “a” or “e”.
- Have the students read the card themselves, spelling out each letter and then blending the word together. This works especially well for introducing the concept of blends.
- Use only the blends/digraphs that you wish to review. Making extra copies of those blends will provide a concentrated review of that concept.
To set up the game: Print and laminate Pages 3-15.
I strongly recommend using card stock for the playing cards, so that students will not be able to see through them.
I love to print on the white side of one-sided scrapbook paper as this makes the cards opaque and attractive.
For 2-6 players
Instructions:
- Shuffle word cards and place them upside down on the card box of the playing board.
- Choose the first player.
- Player 1 places their marker on the rainbow start position. The player to the left of Player 1 draws a card from the pile and without showing it to Player 1, reads the word aloud. Player 1 must spell the word either aloud or by writing it out.
- If Player 1 spells the word correctly on the first try, he/she spins the spinner and moves ahead the number of spaces indicated. The game continues to the next player with the player to his/her left reading the word for the player to spell.
- If a player does not spell the word correctly on the first try, they remain on the same star without spinning the spinner. The game continues to the next player.
- The first person to reach the end wins!
**When playing with only 2 players, the opposite player reads the card to the person spelling.
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